When learning, you should absolutely use quick saves, and even play on easy if you'd like. 2. Let's go over some key changes you can make in the Starsector settings. Shoot, rotate 45 degrees, repeat ad infintum. - look for "maxLogisticsHullmods":2, - change to whatever value you want. • 2 yr. I’m sure the auto save kidder would be happy to have their code used so it might not even take much effort. When I design ship loadouts I rather have access to everything for the design. If you haven't. Report Save Follow. Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Bitbucket. This is 95% because of hyperspace storms. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. 7. Mods that add ships yes but they might not all show up. player - tritachyon. steampowered. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. 12. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. 95. 95a is here. it will ironically not autosave, but just reminds you to manually save. You can find variants in the Starsectorstarsector-coredatavariants directory and its subdirectories. sh. This is my Mk 1 for a Manticore loadout. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Logged. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Choose the one you wish to edit and then go value. This also includes the ability to install multiple mods at once. Note on using Save Transfer (and other console commands) You may want to use the ResetRelationships command to start with fresh faction relationships (particularly if some factions died in the last run). Bitbucket. 51 and the elimination of weapons on the ships you buy, this has a. Allocate sufficient memory in for Starsector with mods. Features. csv entry contain all of the information directly about a ship. Well, the solution to my car leaking is to just keep adding oil. I usually run spacer starts by going to bars and picking up delivery contracts. - Easily. Nanoforge causing pollution change means mostly that heavy industry should go to the lowest hazard uninhabitable planet in the system, not the lowest hazard planet. Download the mod and extract it, then drop it into the mods folder in the game files. You will notice on bigger sectors that while in-system performance is good, hyperspace performance is utterly terrible. so after searching the discord and googling you dont look for the JRE folder you look for the home folder which is in the starsector/contents and you just replace the home folder (you should save the old home folder just in case) and then slap the mac jre 8 folder on there (which should be called home) the other link in the post the other guy. Been trying to figure out to glean the location of an object from my save, specifically the cyrosleepers. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. The mod is updated for the current version of Starsector, 0. Re: [0. Many thanks. Then 'Hk_prokect'. ""some distance away from the center"-location" last time i spent about 10-15 minutes save scumming to save the 1000 supplies i was gonna burn trying to find out where it was and after i started getting depressed from realizing im wasting my life on such a. Updated to be compatible with Starsector 0. Police said Warner, a mother of five, had last been seen by a family friend on the evening of April 24 and then by her. After you boot the application for the first time, you will need to direct it to your Starsector installation directory. 95a] Nexerelin v0. There is a index on the forums that show if certain mods are compatible with the latest game update or not. You need an alpha core. Focus on systems with a remnant presence, especially ones with a medium or high warning level. exe as usual to start the game using 64-bit Java with newly-increased. 0. This mod adds a developer's console to Starsector that can be summoned with control+backspace. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. Can be Opened in the campaign with F2 (Configurable) or from the main menu. thx. It’s just a text file so any text editor will work. Due to the skill system changes, skill points and story points invested into any elite skills will be. It used to be called Starfarer. Its default name is "TTS Xenorphica". The file of the save is still there but it's not appearing in. json" in Notepad/Wordpad. Good for when you have a great system, but absolutely no stable locations. 51K subscribers in the starsector community. ago. r/starsector. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. saves= line to point at the folder you want. app file. Combat Chatter Mod. 20. json file that you can find in Adjusted Sector\data\config. xml. At first it sits at the backup for like 20-30 seconds and then another 10-20 seconds for the actual safe. Try flying into the center of a sun. 1. We will be looking at best ships in Starsector. I currently have my VMparams set for 16GB ram, and starsector will soak up all of it until it crashes due to various leaks (Idk if its from the base game or from the abomination of a mod list I have) As for how much difference better hardware makes, my pc specs: 8700k @ 3. Christmas tree n How to use Redbull's Ship editor. In my particular case, it happened when Ancyra went to size 6. 1071153 [Thread-13] INFO com. json file to improve your game experience. I want to feel like the average spacer building my way up to glory. Have both computers sync from the same Google Drive account. After defeating it, the ship can be recovered in a somewhat weaker form for player use. I tried fixing it through the internet but nothing I fine works. Patch Notes. Terraforming and Station Construction: 2 quests. Load the game. Probably because I have thousands of hours in Starsector at this point. Removed skills changes. I have learned something new. And if you make it save less often then it defeats the whole purpose of having an autosave. . Even without stabilization the text reads it should be. This version of the save has a ton of story points. starfarer. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. Once the bar gets full you'll have an invasion that the colony forces will be able to easily handle and then the bar resets back to 0. It used to be called Starfarer. save compatible with 0. Guide att Reddit Windows: Right-click the icon you normally use to launch Starsector and choose Open file location. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 12+ OF PAGSM). Safe to add mid-save too. Go to Starsectorstarsector-coredataconfigsettings. json and change the setting "altMouseMoveToMassTransfer" to true. 1+ fixes: fixed a rare bug that stopped the player from adding hullmods in very rare conditions hopefully V0. Yes. ago. Last. The game will need 3 files (2 if you want to be technical), the ship graphic (the sprite), the . If you run out of supplies your ships will slowly eat through thier CR until they hit 0%, where they will then have random 'accidents' happen that cause the loss of crew and sometimes entire ships. Personally, I prefer notepad++. Get the Console Commands mod by LazyWizard. ) Formerly known as Starsector Mod Manager. at the launch menu, enable the mods. Safe to add mid-save too. when you first launch the game, before clicking launch, click the mods button at the bottom of the launcher and check em off. Then start up a new game with another save and it should let you skip it. There should be a . Nanoelite001 • 2 yr. fs. To install Starsector mods, follow these steps: Download the mod file from a trusted website, such as the Starsector forum or Nexus Mods. If you feel like things are unrecoverable, but don't want to start a new game, check out the Console Commands. done. If you do happen to be running either of those mods, there are alternatives to them: TakeNoPrisoners and Exiled Space, both which can be found at the starsector unnofficial discord. sure about the RAM, but I had something similar happen to me with the saving. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. Navigate the folders: starsector-core > data > config > Open "settings. save. json file that you can find in Adjusted Sectordataconfig. – Construction of coronal hypershunts. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. 4. it's a common issue due to a poor ram managing, especially if you're playing modded, it'll start to lag and saving will be pretty long, just exit and launch the game again and everything should be fine (sadly you can't add more than 8gb ram) Jollyfalcon • 2 yr. ship file. Yes but rarely like for stealth missions. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. Bitbucket. ”, then choose another program). For Users: LunaSettings. class files. . ago. From the mind of Horror_Target, very on point tbh. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). Has a 100% hazard Terran Eccentric world with Rich farmland, common ore, and common organics about 29ly from the core, but between free port, a fullerene spool, a megaport, and waystation, the colony has about 150% accessibility. Just doing a casual TT playthrough as my first run in years. Nope :/. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing saves. java file and is only for the computer to read. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. 2K. An Ingame UI Solution for Mod Configurations. . save. variant file although given the update . Fuel is normally spent based on distance rather then speed, the exception, unless it changed this patch, is speed above 20 is discounted from the distance calculation. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. So last night I saved a game of starsector. 2. starsector only uses around 2000Mb of ram despite allowing it to use much in the vmprams file . Watch your sector twitter alerts in bottom left of UI. Uninstalling the mod This mod can be removed from an existing save: Prior to 3. SpawnInactiveGate: Spawns an inactive gate in. Click on 'Saved'. You can make some if you emergency fly into the center of the main star or hole. zip file called src. Unfortunately the only way to save on fuel costs is to have less ships. Both of those mods are notorious for bloating your save file with useless information and causing irreversible damage, and eventually crippling slowdowns. Unlike the automated ship construction event that can pop up in research stations (and possibly other. This mod can be added to an existing save - just enable it in the mod list and load the save. 31. csv and in addition. v4. I knew I couldn't pay taxes, nor did I care to. What planets and systems to look for, and what industries should you build. Have both computers sync from the same Google Drive account. Version 3. It's essential for making your save file readable and it's what we'll be using for the guide ahead. 10. log file is a text document generated by Starsector while it is running. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). In refit menu there is autofit button, you can save up to 4 custom variants by saving/overwriting them there. Premium Explore Gaming. A military division that specializes in commerce and carries its duties across the Persean Sector. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. A Sense Of Adventure: from Legacy of Arkgenisis: Dont really know the requirements for this. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. Efficiency overhaul is in last place as the most essential hullmods because it's always nice to have. 14, for Starsector 0. • 2 yr. 3. 8k members in the starsector community. Fleet Action History - Provides overviews of your battles, incl by ship/officer. To configure the open LunaLib menu (F2 by default). After that, it collapses, making it single-use. Through. 3: save compatible with 0. Following fields define the number of stuff you will. Re: Starsector 0. It combines all the things we learned (weapon systems, ship types, ship design and roles) into one video. you're unable to modify other faction's colonies. Midline has the worst shields of the 3 techs mostly because it has high techs good flux stats and low techs efficient weaponry. It should be displaying a splash screen if newly installed. A Library mod for Mod Developers and other utility. I declined a mission to buy the location of a blueprint for $200k, how silly am I? Revenant. packages list you would have something kind of like (starsectorWrapper { dataHome = "$ {homeDirectory}/. Drag and drop the folder from the “saves” folder in the starsector folder. An Ingame UI Solution for Mod Configurations. 2) Locate the "-Xms512m -Xmx512m" part of the text, and change that to "-Xms1024m -Xmx1024m". Can be Opened in the campaign with F2 (Configurable) or from the main menu. This means that Hyperspace storms will save you fuel, at the cost of supplies, since they're the only way to go above 20 speed (up to 30. 7. 6. /starsector. It is highly recommended to use the third party GUI Ship Editor tool. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. Ajek2760 • 4 yr. There is a cheesy solution for heavily defended worlds too. ). If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. If so, open it in a text editor of choice. subscribers . • 7 days ago. 0 for neutral or -1. There is 50% chance your patrols will use them too when generated. I've been trying to run a Paragon, Astral, some Apogee, Furies, and Tempests. xml" file with notepad. I know from forum diving that you can get a second by spending Story Points, of which I have 32. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Fighters have . I have searched everywhere with grep -rnw '/etc' -e 'starsector' but. although this isn’t an absolute representation it more or less outlines each tech tier. 20. org. nanoman23456 • 1 yr. . General idea is try using Doom to lure and kite one at the start of the battle, after your capital. 6144 <<< This is what I use in my modded save games. Make sure you have the same mods and same versions in both devices. de_kriskard • 8 mo. The more commonly balance tweaked information is in the ship_data. After raiding Kanta's Den to extract Zel at the end of the Gates's quest, I decided to wait for Kanta's fleets to show up instead of using the Magec Gate as the quest asked. I feel a bit silly right now, and a bit sad. Each save_ folder corresponds to a save Afaik deleting a program or file doesn't actually remove it, it just removes the identifier that lets windows know where the file is located and that the space for the file is already occupied and unavailable. ago. Yes, it is possible, using the same manual-track-down-cryosleeper method. save. . 5 GB of memory for the JRE Heap. Your second system is best -- several habitable worlds, barren world for Industry, etc. Must match the id field in the. player - independent. Little bit of commerse rading to start out and a few hours in I pick up a Scarab class Heavy Frigate affectionately known as TTS Geb. lazywizard. 7. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Roll back and you'll be fine. . 28. This is version 2 of the complete save game, where the AI colonies were a bit strengthened to match you. 2 save compatible with 0. ago. right click your shortcut if you made one and click open file location. fs. A lot of things have changed, that effect colonies in starsector 0. zip in the starsector-core folder, as starfarer. so i got the new 0. bak and you will be using the backup. If the original save was in. 1 Localizations; 6 Other information. The Create Save Game Object node will automatically change its output pin type to match the type you specify with the Save. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. Yes all sectors spawn two hypershunts. r/starsector. Now remember the character's first and last name from step 1. Every mod must have a mod_info. removecondition volatiles_trace. CollectionUtils - methods for working with Collections (Lists, Maps, etc); CollisionUtils - methods for working with bounds and collision detection; EllipseUtils - methods for working with ellipses (of course); FastTrig - Slick2D's implementations of sin and cos, with. You can drop 3 stations on a major planet. . json) and changing the value of maxColonySize. . - Allow the Remnant Station to support artillery stations from Industrial Evolution. Honestly it's a problem with how Starsector is set up - you can't save mid-interaction and things like that. done. 0:00 - Intro0:35 - Planet Scouting Criteri. If you’re placing this in home-manager you should have access to your home directory so in your home. 3k. This (along with many other settings) can be changed by running the Settings command. 1 / 2. 1 or earlier) Split off the custom star system feature to the Customizable Star Systems mod - Adversary portion now has a dependency on this split-off mod - Updated Adversary's customStarSystem. This is advice from an older gamer (36). Reloaded that same save, and it's not in the list of starsystems in-game. [Weekend Deal] Endless Franchise FREE Weekend, save 10 to 90% on the series. Open the saves folder. Yeah, there's no reason to feel bad about reloading saves. This mod can be enabled on an existing save, but will cause a crash on the save if disabled. Never used a Scarab before, and I I had just picked up wolfpack tactics, so through a officer. And I believe Starsector uses a rolling log file setup, so log files at about 50MB should be expected - that's not a log for one run of the game, necessarily. It only gets actually deleted if and when you install something new and Windows uses that space for the new files or if you use a. They self-terminated during work on the Ziggurat project. Destroyed some fleets, was satisfied, walked out by the. Like when you get 3 kills in a row in Titanfall. Step 3. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. ago. Various Effect Supports. bak to campaign. and can optionally save automatically for you. Starsector save games are actually just xml files. I have no clue where to look since the location was never listed. Github page. I've read multiple guides and suggestions before asking here about what to look for like Class 4-5, have a shunt or sleeper etc. Starsector version 0. Additionaly you can discover artifacts, which. This is installed just like any regular mod. The file is of utmost importance when tracking down the root cause of a crash, as it. 3. whatever mods you downloaded, extract the zip in the mods folder. bak files in your save folder, i. For a full list of supported commands enter 'help' in the console. StarsectormodsMyModmod_Info. Custom star systems now correctly set their system type depending on the number and location of stars. . By default, the 64-bit version of the game allocates 1. 96a. 7. I can only “1. That should actually give you a better idea which mod was causing the issues, too. whatever mods you downloaded, extract the zip in the mods folder. Pushover242 • 8 yr. ship files, corresponding entries in ship_data. Bit of a backwards way, but a way nonetheless. Choose the one you wish to edit and then go value. A fix should be incoming in a few days from. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. Step 1. 92. Re: Seeds and such. It requires manual setup to get autosaves working. If you're using an NVIDIA GPU, I'd be willing to be that's the issue. thespicyduck1. I always seem to see them in the military market. Then click on the folder with the same title as your Windows username. ship file and a ship_data. Ex: 500 marines with support & skill (2000 strength) is 96% effectiveness, meaning you can raid with up to T10. csv while the less commonly edited information is in the . ago. search for "fleetpoints". 96a: - Support for Unknown Skies planet type change projects. The reason I know this is because I spent all day surveying all of the systems. Use AI cores for everything. ship file and a ship_data. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. 5. Can it be used with an existing save? I can't see a reason why anyone would have a problem adding or removing this mod midplay. zip full of . Open starsectorstarsector-coredatahullmodshull_mods. "gas_giant", but for spawning planets you'd want. your best bet is to built a Sensor Array at a stable location, if any, and to spam Sensor Burst every few degrees. /Fractal Softworks/Starsector/saves/ [your save] In there, the . Copy the files over. 2D RPG/Trade/Fleet Combat Game. 205. Console commands mod: "addstablepoint". Unfortunately, there is not one complete answer. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. 1a is now out! This is a . 1a Release. Got it, just wanted to make sure I. Turn off your Deck. Survey every planet in system when you visit for a mission. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. Updated to be compatible with Starsector 0. zestful_villain • 1 yr. 2 days ago · Warner’s family reported her missing in April 2021. 0. Colonies are player-owned settlements on planets within the sector. About Starsector: » Starsector is an open-world single-player space-combat, roleplaying, exploration, and economic game. true. open your "campaign. BalegQhan • 3 yr. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want.